UMA Companion

Training Scenarios

Mechanical breakdown of each training scenario — stat caps, key resources, and Spark mechanics.

URA Finals

ID: 1

The classic foundational scenario. Focuses on raw stat training across all five facilities. Now features Happy Meek duels — winning grants stat uncaps and upgraded Sparks on inheritance.

Facility Level-UpsHappy Meek DuelsSpark Upgrades1400 Stat Caps

Unity Cup

ID: 2

Team-based training scenario. Build bonds with four teammates via Unity Training and Spirit Bursts. Extreme Spirit Bursts unlock dynamic attribute cap increases beyond 1300 base. Spark upgrades apply to Ignited Spirit and Burning Spirit skills.

Spirit BurstsExtreme Spirit BurstsTeam BattlesDynamic CapsSpark Upgrades

Make a New Track

ID: 3

Item and racing-focused scenario. Race frequently to earn currency, buy powerful items from the shop, and stack passive buffs for the Trackblazer finale.

Shop SystemFrequent RacingItem Buffs1900 Stamina Cap

Grand Live

ID: 4

Performance-based scenario. Attend lessons to acquire songs and build up your stage presence. Live concerts grant passive stat buffs that carry into races.

Performance LessonsSong AcquisitionLive ConcertsPassive Buffs

Climax (Trackblazer)

ID: 5

Advanced scenario built around the Climax stage system. Accumulate Aptitude Points by winning races, then spend them on powerful Climax Sparks at the end of your career.

Aptitude PointsClimax SparksStage ProgressionRace Focus

Stat caps and mechanics reflect the July 2026 game update. Caps shown are base starting values — they can increase during a Career via Sparks.